Our quest to revisit Dragon Age in its entirety continues here, with Dragon Age 2.
Spoiler Ending Thoughts:
- I have to say, this is one game, along with KotOR: Sith Lords that really improved with repeated play.
- The repeated environments didn’t really bother me as much this time around, although the part where they would use the same map and then just randomly block off certain passageways after I walked all the way over to the entryway was kind of a bummer.
- There is a lot of talking in this one. More than I remembered.
- While I love the characters of DAO, I think your BFFs in DA2 are a little more fleshed out.
- Alistair is still my overall favorite, but I find Isabella a more interesting character in DA2 than Leliana in DAO.
- What I think is the main downside of the game, besides the reused areas, is the way the game eventually boxes you into doing missions that you know aren’t on the up-and-up.
- I mean, if you really thought Anders was making you find him poop to free him from Justice, you possess a lot more hope than I did, at that point.
- Plus, poor Trask–I still don’t know why we ended up killing all the templars and mages who actually wanted to work together for peace.
- It took me until this time around to actually notice that Orsinio was in cahoots with Quentin, the crazy mother-killer. Given that, and his weird sudden turn to blood magic right after we killed all the templars, it’s no wonder Justinia didn’t send in the troops to rescue the downtrodden mages. He made them all seem wacked.
- Out of all the followers, I think I found Merrill the least compelling. Her story was sort of a light analogue of Ander’s, where you ended up helping her do stuff that you were pretty sure wasn’t going to work out well in the end, but you did it anyway because otherwise there’s no game.
- Both the DLC I thought were far better than any of DAO’s DLC, except Awakening, and maybe even that. They were visually great, and had interesting plotting and good variations on activities–it’s too bad that everyone I know was so burnt out on the whole game by the time they finished, that they never got around to them.
- I’ll always be sad that they axed the third DLC, because I suspect we would have gotten more Fenris (HEART) but on the other hand, that probably means he would have met some horrible fate by the end of it.
- Alright, off to DAI!
Ok, our quest to revisit Dragon Age in its entirety begins here, with Dragon Age Origins.
- The mechanics of this game are so smooth to me–it’s so much easier to walk around, pick up loot, interact with stuff than some of the sequels, it makes me wonder why they changed it.
- Oh Alistair. You’re my favorite.
- The one quest that has always eluded me through all my playthroughs is that one where you have to find all the love letters. I think at best, I’ve gotten 10/12.
- The problem is that even after I upgrade Leliana and Zev’s lockpicking skills all the way, they still have insufficient skill to open some of the chests. What’s that about?
- For that matter, I wonder why I can’t just hammer on a container to get it to open, like in KotOR?
- I know a lot of people don’t seem to be overly fond of the Fade, but I kinda like it. Getting to use all the different powers instead of the same 3 attacks I usually have, is a kick.
- I’m not crazy about Anora, but man oh man, I loathe Isolde way more.
- I was all “wow, the characters talk a bunch more in DAO than DAI,” but then I realized I think I installed a mod that makes everyone blurt out thoughts all the time.
- I still hope Jowan, the perpetually-screwing-up-mage, made it out ok. At least we know if he was tranquilized, he could get better now.
- My favorite rando character is Carroll. Lyrium addition and all, anyone who likes cookies and says things like “by the Maker’s shiny gold cutlery!” is ok in my book.
- While I don’t find the werewolf story to be as exciting as some of the other segments, my least favorite is Orzammar. In the first place, you have all those weird politically-based fetch-and-carry missions, and in the second place, you end up in the deep roads forever and have to listen to that disturbing poem.
- Plus the broodmother, which has to be one of the most ick enemies ever. I remember the first time I played it, I must have died half a dozen times probably because I was so traumatized at having to look at her.
- The Bhelen/Harrowmount choices is a perfect example of the typical BioWare “everything is terrible” choice.
- Tim Russ always sounds like he’s still doing Tuvok to me.
- Dwight Schultz is so good. I wonder why they didn’t use him again for DAI?
- Such a good game. The writing is really fine and the plot is well-paced. Plus, I have probably never been as traumatized by anything in a game as the first time I played it, when Alistair dumped my poor mage’s ass right after he had done the whole “I don’t want anyone but you even for pretend” speech, and she had made him king.
- From the Dragon Age Keep, I’m guessing the only after-game DLC of consequence were Awakenings and Witch Hunt…so maybe Witch Hunt next, while we start up with Gaider’s “Stolen Throne.”
Enjoyable things courtesy of an enigmatic world.