Category Archives: Dragon Age

Review: “Dragon Age Adult Coloring Book”

Images from
Dragon Age Adult Coloring Book

Illustrations by Pablo Churin, Juan Frigeri, Gabriel Guzman, Fernando Melek, and Facundo Percio.
Publication Date:  February 08, 2017                                             Price:  $14.99

I would have to admit that I have never had a complete understanding of the resurgence of coloring book popularity.  Are people actually coloring in the pictures?  Personally, I have a complex about making any kind of marks in my books, so the idea of taking some sharpies to every other page of a previously nice book sets my teeth on edge.

(The fact that from childhood I’ve had all the art talent of a Rhesus Monkey may also have had something to do with it.)

Fortunately, you don’t actually have to go all Picasso on the recent “Dragon Age Adult Coloring Book” to enjoy it.  The volume of 45 different line drawings is a fun look back down memory lane at characters spanning the length of the entire “Dragon Age” saga.  Each character gets a two-page spread of a color-able drawing and one of their memorable or distinctive quotes.

The pictures are, by and large, incredibly detailed and the poses are pretty characteristic of their subjects:  Mages are casting, warriors are fighting, Oghren is drinking, and Loghain is betraying everybody.  Even some of the lesser antagonists like Branka and the Lady of the Forest make it in, as well as DLC teammates Sebastian and Tallis.  More important characters may make several appearances, like Anders and Morrigan.

If there was one quibble I had with it, it would be that some of the depictions don’t really match with the mental image I have of the characters…but that’s probably just secondary to the difference in the mediums and their different resolutions, particularly  looking at Thedas denizens from 8-year-old DAO.


Whether you enjoy coloring or just like the idea of perusing it as more of a scrapbook, the “Dragon Age Adult Coloring Book” should help keep you occupied while waiting to see when/if the next in-universe comic/game will come out.

Review: “Dragon Age: Magekiller” # 5

Cover Image from

Magekiller #5 continues Greg Rucka’s story of Tessa and Marius–mage-killing mercenaries set in the Dragon Age universe, at the time of Dragon Age Inquisition.

In this fifth and final issue of Magekiller, Tessa and Marius are drawn into the Inquisition’s end-game battle against Corypheus.  Called back to Skyhold at the end of the last book, they are tasked with preparing the way for the Inquisitor’s last charge to defeat the ancient darkspawn and close the rift before Thedas is overrun by demons.  

While the issue has its usual grandly satisfying battle at the end, it’s possible to feel a little disappointed that ultimately the story of Magekiller never really intersects in a major way with that of Inquisition.  In retrospect, it seems obvious that this is the easiest way to ensure the least amount of conflict with any of the player-dependent resolutions, but it does make Tessa and Marius’ story seem a little smaller in scope than it initially appeared.

What it does get right in these final moments with the two mercenaries-turned-heroes, is a good look into the core of the whole story–the relationship between the two mercenaries.  While the past they clearly share has resulted in a close partnership, we’ve never really been given much of a picture as to exactly what that is.  The romantic couplings they’ve each revealed with time has shown us that they’re not lovers, but has also shown us that there is much they simply do not know of each other.

Preview image from

As with the successive volumes, the biggest thrill is seeing familiar faces and places, and this time we get some quick views of Skyhold and the boyishly enthusiastic Sutherland and Co.  Similarly to the game, I continually found myself expecting their death and destruction, but they constantly prove to be hardier than the red shirts they appear.

While our heroes do get some resolution, there feels like so much more that was hinted at in previous issues that we never learn.  Issue #2, my personal favorite, held so much potential with its view into Tevinter and its decadent politics, not to mention Marius’ past life as a slave, that it seems a waste none of that was ever alluded to again.

Preview image from

From her voiceover, we have a constant view on how Tessa feels about Marius…but how does he regard her?  Is he capable of putting anything above his mission?  In only 27 pages, we don’t get all the answers, but we get enough to wish we had more.  Cross our fingers, maybe we haven’t seen the last of Magekiller.

Dragon Age:  Magekiller #5 release date:  April 20, 2016.

Review: “Dragon Age: Magekiller” # 4

Cover image from

Magekillers #4 continues Greg Rucka’s story of Tessa and Marius–mage-killing mercenaries set in the Dragon Age universe, at the time of Dragon Age Inquisition.

In this fourth volume of the Dragon Age side-story, Tessa and Marius seem to have become agents of the Inquisition, assigned to survey the Hissing Wastes–an area which proves to be just as unpleasant to inhabit, as it was to play.  When they discover the Venatori up to their old tricks, some familiar faces join them in an attempt to halt evil, give aid to the downtrodden, and get away from the sand.

After last month’s return to the “book-long fight structure,” this issue was a marked improvement.  Although it again centers around a huge action sequence, the involvement of a large cast and the emphasis on the combat strategy lends it added interest.  More character development is present as well, this time integrated better into the story versus delivered through voice over narration as in earlier months.  Marius in particular benefits from a subplot that reveals him as capable of becoming something more than another embittered ex-slave.

Ultimately however, the book brings back one of my favorite characters from DAI, so I’m hardly objective about it.  At its heart, I feel that this is the main appeal of the series–it gives us a little more time to spend with the world of Dragon Age and its denizens.  As long as they continue to be drawn true to life…or game…I’m all in.

Dragon Age:  Magekillers #4 release date:  March 16, 2016.

Review: “Dragon Age: Magekiller” # 3

Magekillers #3 continues Greg Rucka’s story of Tessa and Marius–mage-killing mercenaries set in the Dragon Age universe.

The third volume of this Dragon Age tie-in shows Tessa and Marius doing what they do best–reluctantly, and against their better judgement–helping the needy.  With the introduction last volume of the omnipresent fade rifts in the sky spewing out demons, there is no shortage of people in peril or creatures bringing peril, and the pair barely hesitate to jump in between them.

This month, we seem to have returned to the basic structure of the first issue, in which most of the book is taken up by a colossal and dramatic fight, with Tessa doing voice-over exposition around it.  While it’s of interest to learn about Tessa’s background, and certainly essential to set up the fade rift situation, the latter is knowledge that anyone familiar with Dragon Age Inquisition is likely to find pretty basic.  The result is that the tale feels essentially like an extended fight with an interesting cameo fixing to take the pair into the next stage of their adventure at the end.

For me, this episode was a bit of a stumble.  Besides the fact that most of it was Dragon Age Inquisition 101 for me (not their fault,) it hits my main beef with a lot of comics, in that it’s so serialized, the one issue doesn’t seem to contain a complete story.  The art continues beautiful, but the battle action seems a trifle hard to follow and I was never totally sure how it finally ended.  Even the characterization feels a little off as Marius later reacts more naively to Tessa’s jokes than you’d think a magister’s slave and lover would.

It’s still worth reading, in my opinion, if just for the insight into Tessa’s past and the glimpse at a familiar face from Inquisition…but if you had to skip one of the series, thus far, this would be the one.

Dragon Age:  Magekillers #3 release date:  February 17, 2016.

Review: “Dragon Age: Magekiller” # 2

Image from

Magekillers #2 continues Greg Rucka’s story of Tessa and Marius–mage-killing mercenaries set in the Dragon Age universe.

This installment starts off with the Tevinter ruler Archon Radonis explaining the job he has for the captured duo.  No surprise, considering the line of work they’re in, it involves killing some fairly high-profile magisters, but if beggars can’t be choosers, then neither can rogues at the staff’s end of the most powerful mage in the most powerful mage-filled country in Thedas.  It quickly becomes evident that a grim future awaits them whether they finish the job or not, when an unexpected encounter with an old friend further complicates the situation.

While the first issue last month seemed a little heavy on the exposition, as you’d expect for an entry point to something as hugely designed as the World of Thedas, this issue really kicked the story into gear.  Action-heavy, it almost seems as though it could have been fleshed out a little more–the pair accomplish some complicated assassinations with considerable set up in the space of five pages.  The economy of storytelling is admirable, but it’s a mark of how engaging the characters are, that we’d enjoy spending more time with them.

This time around the references to events and characters from Dragon Age Inquisition fly fast and furious, and Tessa and Marius seem fated to be embroiled in its affairs far sooner than I would have anticipated.  The art continues at a high grade and Carmen Carnero’s pencils depict Tevinter with just the decaying grandeur and sybaritic elegance you’d imagine.  For anyone reading the books as a .pdf (like I am,) be sure to view it in the two page format in order to fully appreciate the pretty cross-page assassination layouts.  It’s a fun start to an engaging story that will hopefully fill in some of the already-immense Dragon Age backstory.

Dragon Age:  Magekillers #2 release date:  January 20, 2016.

Dragon Age Inquisition Thoughts: Trespasser, 2nd Pass

Spoiler Thoughts:

  • Ok, second verse, same as the first.
  • Working off my first run-through (which, if you were interested, I wrote a day-by-day playthrough of here.)
  • In case you’re not interested in a day-by-day playthrough, I basically tried to do the diametric opposite the second time, so my first Inquisitor was a Human Warrior who sided with the Mages, kept the Wardens, sacrificed the Chargers, had Cole become more human, romanced Cullen, made Leliana Divine, and had Morrigan drink the water.
  • This time around, I also consulted a walkthrough in the interests of completion.
  • So of the initial “secret” quests, the only one I had missed entirely was the Harlequin tagging.
  • Those things were not only hard to sneak up on, but almost never showed up this time around, even though last time I remember seeing them *whomp* in and out all the time.
  • Oh Cole and Maryden!  Well that’s maybe not quite as cute as the Zither scene, but they seem happy.
  • Wow, without the Chargers, there is literally nothing Bull has to say to you.
  • There continues to be a lot more PDA here than you’d expect at a religious conclave.
No really, super inappropriate, you guys.
  • …Which is actually just fine, when it is the Inquisitor and Cullen getting married!  Squee!
  • I feel like this Inquisitor, being a warrior and fairly well-connected, would be a little more aggressive and less placating than an elven mage.
  • Wow, there were like three whole eluvians I didn’t find last time (for the record, I found them this time without the walkthrough.)
  • The interaction with the old elven spirits doesn’t go half as well if you didn’t drink the water.
  • Cool, I got new armor.  It’s for rogues, but it still fits for some reason?
  • I still don’t get how anyone affords the Clasping maw.
  • I guess I’m using the beehive on a stick–I wouldn’t want Cullen to think I’m scorning his dog’s gift.
  • Even though they seem to have patched some of the problems from the last time, this lag in the Deep Roads certainly didn’t go away.
  • I just timed it, and it takes about 50 seconds for her to loot something or climb up a ladder after the request.
  • Huh.  I totally didn’t realize you could bust open some of these passages once you get the exploding anchor ability.
  • Gosh, this one veil fire puzzle has such tricky timing, I don’t think I would have ever gotten it without having read about it.
  • Josephine seems pretty upset about this council and the Inquisition, for having been roughly 1/4th of the Inquisition.
  • This Inquisitor is unimpressed with the squabbling that’s going on while her hand is catching fire.
  • Given that we’re implying that she’s going off to die, I feel like there should have been more with Cullen than a quick hug.
  • Oh wait, there were even more secret quests than this one walkthrough had!
  • For one of them, you had to find a piece of codex in the Deep Roads before you flooded everything.  Well, I guess we’ll find out whether I did or not eventually.
  • I cannot find this underground vault at the Elven Ruins for anything.
  • Wait, I just found it.  Hachi machi, but that’s a lot of money.
  • We can afford the Clasping Maw now!
  • But in a sad reveal, it’s a two-handed weapon, and we only trained one hand and shield.  Womp womp.
  • I guess we could try to craft actual warrior armor with the new schematic we just found.
  • So it’s super good armor, but sadly an unattractive color.  I guess we could give it to Iron Bull, since he’ll be coming along on most of these quests.
  • I must say, the new armor makes Bull look pretty svelte.
  • Oh, the fireworks thing was another game I missed first time around.
  • Actually, after about fifteen minutes, I’m pretty much missing it this time too.
  • I think you’re supposed to score 80 on it to get something decent, but the most I could manage was around 65 before I couldn’t take it anymore.
  • Ok, time for the Qunari gauntlet.
  • So this time around, we’ll try saving the dragon.
  • I’m not sure why we’re so charitable with this one, when we didn’t care about killing all those other ten, but maybe we mellowed.
  • Look Qunari girl, Bull’s not going to turn on me.
  • Wh…what?
  • What did you call me Bull?
  • OMG.
  • I can’t believe I just had to kill Bull.
  • I have to lie down now.
  • Ok, back now.
  • I think I’m ok.
  • But wow, this will not be my definitive playthrough of DAI.
  • Nice that they give you a chance to reform your team since I’m down a man now.
  • Plus the traitor took off with my newly-crafted armor!
  • Apparently still not over it.
  • I guess on the plus side, after Bull, Solas doesn’t really evoke that much of a sense of betrayal anymore.
You look at me when I’m talking to you, dammit!
  • I guess we did find all the codex, because we clued into the Fen’harel thing already.
  • So let’s reflect on Solas’ plan for a minute this time around.
  • The Evanuris did the unspeakable by killing Mythal, so Solas put up the veil to lock them away.
  • The veil ruined elven society by taking away their magic.
  • At that point, Solas got sad and went to take a nap for a couple millenia.  (What?)
  • When he woke up, he decided to destroy the world by tearing down the veil, but for some reason, all his power was in an orb?
  • Too weak to open the orb, he does the next best thing, and gives it to a totally evil crazy powerful magical…thing?
  • His initial plan is for Corypheus to open the orb and get exploded, at which time he was going to take it and destroy the world, but he was foiled by Corypheus not going along with the plan and surviving.
  • You break the orb, so he drops you and the Inquisition like a hot potato and goes and kills Mythal for her godliness.
  • He kills her, even though this was the exact thing he screwed up everything in the first place for!
  • Solas, you are a bad planner.
  • This Inquisitor isn’t in love with you Solas.  She’s gonna take you down if you mess with her.
  • Well thank goodness Corypheus didn’t think of this way of getting the anchor off you.
  • Although, if you think about it, Corypheus was the only thing that prevented Solas from killing everyone already with his orb and anchor.
  • Basically, Corypheus saved us all.
  • So this time around, I think the Inquisitor would keep the Inquisition around, because she’d want a big force to go after Solus and her arm.
  • That was not much of a heartwarming last scene with Cullen, BioWare.
  • At least the epilogue cards have slowed down.
  • Vivienne’s going against the Divine!  More betrayal!
  • Ok, I thought about it some more, and I guess it’s logical that if you had Bull let his BFFs die, then you shouldn’t expect him to form an attachment to you, whom he’s known for a much shorter amount of time, that would overrule his dedication to the Qun.
  • It’s just the idea that the whole game revolves around our character that deceived us into thinking differently.
  • I think the only good thing was that this Inquisitor didn’t romance Bull, because that would have been the end if he’d slept with her for two years and then turned on her.
  • I still love Cassandra reading “This Shit Is Weird” so much.


Review: “Dragon Age: Magekiller” # 1

by Greg Rucka, Carmen Carnero, Terry Pallot, Michael Atiyeh, and Sachin Teng

Magekillers #1 starts a new chapter in the world of Thedas, as Greg Rucka brings us a story of mage-killing mercenaries set in the Dragon Age universe.

While this first book has the burden of setting up and introducing new readers to the extensive lore of Thedas, it cleverly interweaves the exposition with a dramatic battle illustrating the dangers of blood magic and apostates.  Your leads in this journey are Tessa and Marius–a glib scoundrel and a taciturn ex-slave from Tevinter; partners who seem more than a little familiar to those who rolled a rogue purple Hawke and romanced Fenris in Dragon Age II.

If people new to the Dragon Age franchise will have a reasonable amount of backstory explained to them, veterans will have a few nods as well, as references are made to such storyline staples as the literary works of Varric Tethras.

The art is beautiful and the story seems expertly paced and placed, as the characters begin what promises to be a dicey assignment in Minrathous–capital of Tevinter, and likely important location for the hinted-at sequel to Dragon Age Inquisition.  Although few details about our heroes’ job or their illustrious employer are handed out this time around, the potential is certainly vast enough for me to hold my interest for the upcoming issues.

Dragon Age:  Magekillers #1 release date:  December 16, 2015.



Dragon Age Inquisition Thoughts: Trespasser, Part 2

Spoiler Thoughts:

  • Oh yay! More talking!
  • Aw. Cullen made it up with Blackwall.
  • Clasping maw is one expensive sword.
  • People certainly seem to want to discuss Solas all of a sudden.
  • Well ok, they had an eluvian just sitting around the Winter Palace and no one said anything?
  • Welcome back to the Deep Roads.
  • Man, it’s dark in here.
  • I guess we’re supposed to use our new hand-as-flashlight ability, but hard to think that’s not going to give us cancer one day.
  • Wow, for some reason certain actions are totally delayed now. Like it takes her ten minutes to decide to climb up a ladder.
  • Lyrium grows on trees?


  • The story in any BioWare game inevitably has you start blowing up stuff without figuring out how you’re going to leave.
  • Teagan, you did not age well.
  • I feel like normally you wouldn’t have the Inquisitor managing servant squabbles.
  • Like Cullen wouldn’t take care of his own guys?
  • Well given that neither the heads of Ferelden nor Orlais are at this convention, I think it’s kind of an exaggeration to say the South would be “rudderless” if we all blew up.
  • Sandal’s diary!
  • Exactly as you’d expect.
  • Always a little suspicious when you run into an empty place with two supply caches.
  • Ugh, I am totally failing some of these optional puzzles.
  • Oh great, so it was our fault after all.
  • Ok, it seems as though everyone is pretty quick to accept that I’m not going to survive this hand thing.
  • Like, nothing like “oh don’t worry–we’ll get you the best doctor,” just “good luck with that. We’ll go start packing.”
  • I am totally failing this veil fire puzzle, and Bull and Dorian constantly saying “it didn’t work” isn’t helping.
  • Well, guess we’ll kill more Qunari.
  • I don’t know what we thought “Dragon’s Breath” referred to, anyway.
  • Good thing all the Qunari charge through the doorway past me without giving me a second glance.
  • Poor Bull. This must be awkward.
  • Solas, you rat.
  • Say, this hand thing seems to be decompensating.
  • I guess we’re not picking up any more loot at this point.
  • For eluvians all over the place, this is pretty linear.
  • This is a lot of Qunari to go rogue, according to the government.
  • Yes, I do have some questions, thank you.
Don’t you “it’s not you, it’s me” me!
  • Look Solas, I’m not sure why we all have to die, just because you feel guilty that no one can go to the library again.
  • Even though he’s being a bit of a jerk, I feel like this romanced elven inquisitor wouldn’t give up on him.
  • Oh, he left.
  • Oh, I guess we left.
  • Oh, I guess we left our hand there.
  • If this Inquisitor still wanted to try to get Solas back, I think she’d divest herself of the big organization and try to redeem him on her own, with just a handful of BFFs.
  • I declare thee DISBANDED.
  • Aw, the Citadel everybody-stand-in-a-line-and-stare-at-the-player-and-then-peel-off-forever scene.
  • Oh, I guess we were serious about going after Solas.
  • All the advisors stayed but Cullen, who left with his dog?
  • Well I guess now we know why this was the last DAI DLC–on to the Search for Solus.
  • Wow, these epilogue cards are pretty fast.
  • BioWare credits are the longest things ever, but you always have to stay through to the end in case Buzz Aldrin is tacked on after or something.
  • Oh, Cassandra’s reading Varric’s book.
  • Oh, I am DYING.
  • Man, I love Cassandra.
  • Alright.  Time to cue up my first Inquisitor for a second go-around, while I wait for Andromeda.


Dragon Age Inquisition Thoughts: Trespasser, Part 1

Spoiler Thoughts:

  • Ok. Time for one last fling with the Inquisitor and her merry men.
  • “Enjoy time with them while you can,” translation: “We only added upfront dialogue.”
  • Wow, Bran changed a bit. The years haven’t been too kind to him.
  • Now we control the giant harbor net of Kirkwall. Well I’m sure that won’t come in handy one of these days.
  • I knew the Executors would be back! Hard in Hightown!
  • Oh man, all these books and letters are so great. I could read these all day.
  • OMG, it’s the collar from that spirit that possessed the cat in Shale’s village!
  • Ok, when Zither showed up for Maryden, I full on did the Home Alone hands-on-the-face reaction.
  • I have no idea what we were throwing at people with Sera.
  • Sera does what we’ve all wanted to do to Maryden sooner or later.
  • Well, Bull is as terse as always. Was Freddie busy the week they recorded this?
  • Hm. There seem to be a lot more couples getting busy here, than you’d expect at a religious conclave.
Hey! None of that there! This is an Exalted place!
  • Why am I picking up all these dog bones?
  • Wow. Josephine treated us to the Orlesian equivalent to Noh drama.
  • Well Leliana appears to be back to her old self.
  • Fenris is the bartender in Hard in Hightown, and I just died.
  • Ok, I’m not so sure what the ham was for in spa day.
What is even going on here?
What is even going on here?
  • I feel like maybe BioWare needs a field trip to a spa.
  • Oh not just ham, but the sad banana-on-a-stick weapon.
  • Well Leliana appears to be kind of done.
  • Cullen found a dog!
  • Oh THAT’S why we were picking up the dog bones.
  • The dog brought us a…mace made out of a bee hive? That’s very thoughtful.
  • Chateau Haine got a new Duke!
  • I guess you can’t talk with Dorian much?
  • At least we got a letter from Alistair.
  • I love the descriptions of the random crap we find.
  • At least he didn’t bring Isolde again.
  • I would say however, if they had Alistair come, it would have been vapors time.
  • Oops, I think I’ve been running right over all these people soaking in the bath.
  • Oh we found Cassandra again.
  • Oh wow, she’s going to kill Varric.
  • Aw, Dorian.
  • You know, I really dote on Dorian, which is why I always think it’s odd that while he says we are ultimate BFFs, he never spoke to me after the first third of the game or so.
  • Well I guess social time is over.
  • Wow, Teagan turned into kind of an ass.
  • “We exiled the Grey Wardens!” Yeah, how’d that work out for you?
  • Also, is Teagan forgetting that Ferelden’s King and Queen are both Grey Wardens? No wonder you couldn’t have Alistair here, saying this.
  • And why is he saying Gaspard is on the throne? We’ve already read letters on how Celene and Briala are still ruling together.
  • I’m not getting this.
  • Maybe Teagan ended up having to spend way too much time with Isolde and he got all Ethan Frome’d.
  • Ok, wait a minute. We’re following a trail to find out where he came from. Why then would the blood stains go up to a dead end? Shouldn’t they just show where he came? It’s like we’re going the wrong direction.
  • Well maybe this is why Bull didn’t talk much before. They were saving his voice for the quest.
  • Ok, I’m not sure “shooting green fire” at the ancient mosaic is the same as “examine.”
  • Wow, these purple flames are kinda insta-death.
  • Well ok, now aren’t we glad I drank the well?
  • Yay–an antidote for the insta-death.
  • Kind of an unfortunate posture for this poor dead Qunari girl.
  • You know, I think it’s gonna be hard to fulfill this directive to make contact with the Qunari if we keep killing them.
  • Oh good. Some sort of puzzle with veil fire and a button.
  • Ha Ha. Got it.
  • Well I still don’t get what’s going on, but I guess we’re going back now.


Dragon Age Inquisition Thoughts: “Doom Upon All the World” and End Analysis

Spoiler Thoughts:

      • We went to confront Corypheus all by ourselves…and Harding?
      • Dragon fight!
      • Attack, attack, attack.
      • Oops, our dragon seems to have gotten smushed.
      • Attack, attack, attack.
      • Ok, I honestly never figured out what this power of the rift did. I periodically use it on dragons, but even though it looks like numbers of damage are pouring off of it, the health meter doesn’t ever seem to change.
      • No more dragon. Kind of a gyp that there’s no loot.
      • Back to Corypheus.
      • Attack, attack, attack.
      • Everyone with an orb step forward. Not so fast there, Corypheus.


    • Bye Felicia.
    • Look Solas, we’ll find you another orb.
    • …Or not. See you around, I guess?
    • This party shows the weirdest camera movement when you start talking to people.  Like it actually rotates around you and stares at the wall.
I will always remember this conversation, brick wall. You were my favorite.
    • Cassandra becomes Divine. That is going to be one militant Chantry. With a fun library.
    • No end romance scene for the Solasmancing Inquisitor. Sniff.
    • Oh there you are Solas. Petrifying poor Flemeth.
    • I don’t see how they say you can keep going with side quests afterwards, when all the shopkeepers seem to have gone home.
    • Oh, Blackwall too.
    • Actually everyone’s gone, including most of the decor. I can’t think that’s intentional.
    • I also don’t really know what Power got us. I have no quests left, and 256 Power.
    • Ha Ha. Leilana and Josephine twitting Cullen about his hair is the best thing.
    • Oh everyone’s back now.  I guess it was a glitch.
    • Well that seems to be the end.


Ending Thoughts:
  • So, having done it twice now, I would have to say that I think the more developed story comes from being an elf, siding with the Mages, and drinking the well water yourself.
  • I haven’t played a rogue…ever, actually, but between warrior and mage, the combat is roughly 1000x easier as a mage.
  • Played the Solasmance to see if you ever got any hints about Solas’ big secret, but not really.  Partly because he doesn’t really talk to you much after macking on you twice.
  • I was also a little disappointed on how people talked it up like it was this big tragical thing, but I still don’t think anything has had the emotional sucker punch of the Alistair dumpage.
  • Possibly because after you play it once, you’re kind of spoiled as to how this relationship is going to end up, but he’s still pretty distant the whole way through.
  • Even trying to portion out the plot more evenly this time, it still doesn’t seem like there’s enough, in proportion to the “just wandering around biding time” bits.
  • It feels like there’s a good amount of story in the beginning, but then in the middle it just seems like it ends.
  • For example, the Hinterlands seems well-integrated into the  story with a lot of quests that directly impact the Inquisition.  So does Val Royeaux, the Storm Coast, and Crestwood.
  • But then once you have all your companions and you’ve taken a side with Templars/Mages and fixed the Wardens, you’re still left with most of Exalted Plains, Emerald Graves, Emprise du Lion, and the Hissing Wastes, none of which hardly feel like they have anything to do with anything.
  • By the time you finish them and get to the endgame, it feels so long since something significant happened, the tension is kind of diffused, whereas you’d think it would be ramping up.
But I finally got a fancy bed!
But I finally got a fancy bed!
  • Additionally, at that point I always seem to be leveled up where none of the loot is helpful anymore–and there’s still a good third of the game left.
  • And what’s the deal with the decisions you make on rebuilding Skyhold?  They make a big deal about telling you your choice is IRREVERSIBLE, but then it doesn’t seem to matter one way or another.
  • My favorite is when you make the tower either a Mage or a Templar center, and you can’t ever even talk to anyone in it.
  • Also kind of bugged that you can keep talking to Fiona if you pick Mages, but Knight-Commander Barris disappears entirely once you promote him.
  • It doesn’t help that the fight to get to the Temple of Mythal feels a lot like the end of ME3, so you kind of subconsciously start thinking that’s going to lead to a big confrontation, but depending on how you approach it, there may be no major fighting at all.
  • Then when you do get to the real end, it seems odd that it’s basically two big fights, neither of which is as bad as half of the dragons you fought earlier.
  • No explanations or monologues either.  Just walk in and start throwing rocks at stuff, and when they stop moving, the game’s over.
  • I also still think, even with the banter hack implemented–maybe?–there doesn’t feel as though you have as much character interaction as the past games, even though there must be, considering how much larger this game is.
  • But for example, Dorian–siding with the Templars, you don’t spend any time with him until after Skyhold.
  • Then he has his personal mission pretty soon afterwards, and then I don’t know if he had more than about half a dozen sentences after that.
  • I know for at least the last half of the game, all I could ever say to him was “hello” and “goodbye,” and it was the same with Bull.
  • There were also a bunch of moral choices that seem like they were supposed to be those “there are no right answers” things, but totally had right answers.
  • Like there is no way it’s good to make Cole a spirit, if he’s going to end up wiping himself out of existence all the time.
  • The parts that work, I think, really work–the attack on Haven, arriving at Skyhold, the ball at Halamshiral…
  • …But then it just makes the other 120 hours of quests to resurrect dead people so you can kill them again seem a little bit like filler.
  • In retrospect, the conflicts at the beginning are much bigger than the ones you’re left with later–the rift, for example, seems like a much more widespread threat than Corypheus, by the end of the game, just as the Templar/Mage fight feels more significant than the Freeman or Warden battles.
  • I think I kept expecting that things would get worse and worse and then suddenly at the end, there would be a reversal and we’d save the day.
  • Instead, it was more like things gradually got better and easier and then it was over.
  • At the end of the day, it’s a beautiful game and I love the characters they developed for it.  I just wish we’d have had more to do with them during the course of the story.
  • I’m sure I’ll play it again, but I tend to think it may not ultimately have the replayability for me that, say, DAO or DA2 have.
  • Anyway, maybe Trespasser will make up for all of it.  On to Trespasser!