Back to Skyhold to see if anyone wants to chat now.
Blackwall’s all “it’s not really about the joining. You don’t really need to have undergone the joining to be a warden.”
Actually, I kind of think you do.
Look Varric, you might not like having to write to Fenris and tell him Hawke’s going to Weisshaupt, but it could have been a much worse letter after all.
Cassandra is, I think, the character who most improves as the game goes on. She turns from kind of a harpy to someone who really wants to set things right who is surprisingly funny.
While I think Cullen’s a hero for quitting lyrium, didn’t Alistair prove that you don’t need to take lyrium to have all your Templar powers?
Ok, let’s go try to make the Dalish like us.
I remember last time inadvertently defiling their graveyard and I’m not sure they ever really liked me after that.
I wonder if this veterinarian elf would be as grateful if he knew I accidentally shot the golden halla a couple times trying to herd it over here?
Man, you shoot one halla a little, and now you roast everyone in the area whenever you use lightning.
I do not get this bear hide thing. The elf girl wants a couple of bear pelts–I know I’ve killed a jillion bears, but for some reason none of them had pelts?
This quest where you have to collect dead soldiers’ notes is pure BioWare.
Half of them are like “a note with a single heart and the words ‘don’t worry’ rolled up with a wedding ring.” And you take it off a corpse crushed under a wagon.
Bianca is pretty much the worse.
“How did they find out where the red lyrium is?” “THAT’S NOT IMPORTANT.”
I’m always confused by this one random broken-down bedroom in the battlements. There’s fruit and stuff there, so someone’s obviously using it, but everything’s destroyed…and there’s an axe stuck in the footboard…
LOL at the Sad Weapon schematic. Good luck with the old banana-nailed-to-a-stick defense.
Ugh, I hate these ramparts that you can’t climb out of for anything.
Like, keep the loot already, just get me out.
Actually, I always thought it was odd that by this time–maybe, what–2/3 the way through, I’m inevitably not finding virtually any loot that’s of use anymore. All the loot usually seems to be at around a 7-12 level.
I think Exalted Plains is the part of the game where I start feeling like I’m losing track of the plot because I keep running into places and clearing the demons out, and then realizing I missed the whole backstory on it.
So let me get this straight: Someone thought a closed-off area swarming with gurguts and a Fade rift was a good place to set up camp?
Ugh, these map quests. I always wind up wandering around trying to climb up impassible surfaces for forever when the real point is 50 yards away.
If you look carefully at all the dead people stuck outside the elven fort where they cleverly activated the defenses without knowing what they were going to do, I think there’s a couple of Harlequins or Zithers lying around.
Even in an abandoned elven glyph temple, everyone’s reading “Hard in Hightown.”
Well, I don’t know what we expected, picking up something called “eyes of the sorrow.”
In a real-world situation, I can’t imagine that anyone world think it was a good idea to reassemble the dead priest of Dirthamen.
It’s a bad job when even Solus is all “yeah…I probably wouldn’t.”
Ok, off to the Storm Coast to open up the Red Templar port.
Don’t you kind of worry about us, given how much time we spend prancing about red lyrium?
Isn’t it basically like wandering around, fondling radium?
And this dragon level is…19. So we’ll be coming back later to Dragon Isle.
Hey Cole–I found your amulet.
Oh whoa, Cole. Easy on the killing, tiger.
While my first choice would be to go with Varric and make Cole a real boy, this is the Solasmance playthrough, so he gets to stay a spirit.
I would say, however, I think the ex-templar dude is getting off pretty easy, being able to forget all about the time he let some poor kid starve to death.
This guy you can’t talk to who only says “Hello Stranger” in Crestwood is kinda creepy.
Yeah Jana, now is really not a good time to join the Wardens.
I’m glad we kept this hidden cave a secret, by claiming it as a landmark.
Blackwall and Dorian have issues.
Dorian’s idea of trash-talking is “take that, you filth!”
Stroud! Nice to see you, guy-I-am-not-emotionally-invested-in.
For an elite squad, the Wardens sure do get duped a lot.
“How ’bout you Blackwall? You hearing the calling?”
“Uh…no! Calling’s just for weaklings!”
Gauld, Judith is Just Not That Into You.
Ok, one more dragon whittled down from the next state in like 20 minutes.
Alright. Time for the Western Approach.
Given that we already visited a swamp where everyone died of the plague and became undead, Harding saying this is the worst place in the world is unsettling.
Hey, look, a perfectly good keep.
Varric was really not a fan of Sebastian. I wonder why? He even admits Seb was nice.
Oop, I killed a fennec again. I hate when they get in the way of the lightning.
Look Vivienne, you don’t have to sneer at everyone–you’re just getting to go so you can find your books.
I was never totally sure how the whole Seeker thing shook out. The new guy in charge read the secret book, got horrified, and then decided to throw his lot in with demons and kill everyone?
Because that doesn’t seem like he was all that stable to begin with.
And the Big Secret was that the Seekers always had the ability to reverse Tranquils? I’m not sure why that would have been a source of outrage in the first place. You’d think people would be happy that they could reverse the mages that got turned inappropriately.
You know, I kind of feel that any magic that freezes all these demons in time might be the kind we don’t want to reverse.
So a big staff apparently supporting a levitating ball of magic exuding blood. I should probably screw with that, right?
Ugh. This Reinforced Enchanter Mail is the highest rated armor, but it is ugly as sin.
I can’t even think of what Dorian and Vivienne would say at having to wear yellow plaid.
“Next time the damn demons can stay frozen.”
I’m with Bull.
On to “The Trouble With Darkspawn.” Nice Trek reference.
“Don’t worry! We’ll hold the bridge! No Darkspawn coming throught here!” Except the dozen or so that are always roaming around this area.
Coracavus is a much nicer prison than you’d expect.
Although, I guess the Vints always were stylish.
I hate when you pick up a veilfire torch because a) I can never tell when we’ve gotten all the runes and feel obligated to carry it around forever after, and b) I keep dropping it every time I fight.
Wow, killing giants is so much easier when you’re playing something that can attack at range. Melee is for chumps.
Ok, off to pick up Hawke and Stroud. Varric, Blackwall and Solus, saddle up.
The Tevinter Empire, one can only assume, is based on everyone else in Thedas being dumber than a sack of bricks.
Ok that was a short encounter. On to Adamant!
This part I always had trouble with. We know they initially went along with the Vint plan because they were scared of the Calling. The mages, you get, are all mind controlled. What about all the other guys? Don’t they ever wonder why everyone is attacking them all of a sudden? Why would they go along with a plan where most of them die, when the whole point was to prevent them from dying in the first place?
Well ok, I guess from the notes you find around, they weren’t exactly letting the non-mages in on the whole plan. You would think, though, that there would be ONE other person besides Stroud who thought calling in the Vints was a bad idea.
I have never been able to talk the little band of wardens into joining me. I think I had to kill them all last time, and this time I was able to make them just go out for coffee until this all blows over.
Wow, these Pride demons require a bit of work.
Erimond, you jerk.
Well, at least we saved that elf back in Crestwood from being a random sacrifice here.
Go on, Blackwall–tell them what’s what!
Clarel, you dummy.
Erimond wasn’t so much for dueling. It’s like he failed the self-defense course at Vint school.
Ok, I have a hard time believing Clarel could do anything, after the dragon literally chomped down on her, much less bring down the battlement.
…And now we’re in the Fade.
Hey, it’s Justinia/Not-Justinia!
Man, those Wardens were the Weakest Link.
Maybe we could have waited to pick up all out memories and alerted the Nightmare to our presence until we found a way out and had one foot out the door already.
The Claws of Dumat seem to indicate that Corypheus was a normal guy until he became fearful that the Vints were turning away from the Old Gods. Was Nightmare actually the orchestrator of this whole thing, starting back with the second sin?
It’s all candles and skulls until you hit a bit that looks like a part that fell off the Mako.
Ugh, the list of fears from the kid whose Dad is clearly going through The Calling is the worst.
Ha, I love the fear that’s taken the shape of a spider called “Ironically, Spiders.”
Not sure how effective Justinia’s sacrifice was here, given that the giant spider just came back again.
The Sophie’s Choice moment. RIP Stroud.
So this part also never made any sense to me. First, are we really thinking that such a sizable number of wardens survived, and none of them were any kind of officers?
Plus, what about The Warden? In my playthrough, she might be missing, but she’s still alive somewhere, and is pretty high-ranking.
For that matter, Alistair is still a warden, even though he’s king, and he should be able to help out.
Even if there’s nobody, how can you exile all the wardens? What do you think is going to happen when the next blight comes around? It’s like we forgot everything we knew about why we needed the wardens in the first place.
All the disapproval. Look Solas, I know you have a beef with the wardens because of that whole “kill all the old gods” plan, but it’s the best way.